Trap
NormalFoolish Trap Hole
Archetype:
Trap Hole
View:
576
When a monster effect is activated on your opponent's field, during a turn your opponent has Special Summoned: Destroy the monster that activated its effect, then if your opponent controls a card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, destroy them.
Foolish Trap Hole — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 55 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Foolish Trap Hole converts a monster effect activation into a one-for-one removal, plus a bonus destruction of any adjacent monster or Spell/Trap the opponent controls, which makes it a real board-clearing trap in the right window. Its trigger is narrow (opponent's turn, after they Special Summoned, and only on monster effects), so the score reflects a reactive card that is only live in part of the game. Its 1–2 copy use across 13 Traptrix-heavy decks confirms it is played, but the high-value body and text do not earn points by themselves. No combo data exists, so combo conversion rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Set trap that is live once set; no searcher route is shown, and decks run it at 1–2 copies (observed, decks; text, inferred). |
| Combo & Conversion | 35 | Single removal event with an adjacent-zone bonus; no recorded boards, so conversion is text-only inference (inferred). |
| Resource Economy | 45 | About one-for-one, with occasional extra destruction when the opponent has adjacent cards; no refuel or recursion (inferred, text). |
| Effect & Interaction | 60 | Strong removal when the narrow trigger (opponent's Special Summon turn, monster effect activation) is met; hard to use otherwise (verified, text). |
| Material Utility | 0 | A Trap card cannot be used as material, so this axis is zero (verified, text). |
| Resilience & Flexibility | 45 | Set trap that can be negated, and its trigger is narrow, so it is often dead when the opponent avoids the window (inferred). |
| Deck-Building Efficiency | 70 | One trap slot at 1–2 copies with no garnets or self-locks, and it fits into Trap Hole and Traptrix shells (observed, decks; inferred, cost). |
Calculation
Weight profile: Single primary role Removal/Negation; no secondary blend. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a monster effect activation into a removal, plus an adjacent-zone bonus destruction
- Played in 13 sampled decks, mainly Traptrix (84.6% gameplay type 7), at 1–2 copies with no garnets
- Broad archetype reach (11 distinct archetypes in the deck sample)
Weaknesses
- Narrow trigger: opponent's turn after a Special Summon, and monster effects only
- Reactive; dead when the opponent avoids the window or never activates a monster effect
- Can be negated, and no evidence of redundancy beyond the trap slot
Counters / choke points
- Negating the trap in response (for example Ash Blossom & Joyous Spring, a partner in the sample)
- Not Special Summoning in the window, or activating no monster effects
- Trap-free boards where the adjacent-zone bonus has no targets
Best use
Reactive removal trap for the opponent's Special Summon turn. Decks: Traptrix, Trap Hole shells, Floodgate-style trap decks.
Evidence & gaps
- Verified: Trigger: opponent's turn after a Special Summon, monster effect activation only (card text); Destroys the activating monster, then adjacent cards the opponent controls (card text); A Trap card cannot be material (card type); 13 of 400 sampled decks run it, 1–2 copies, avg 1.54 (decks_evidence)
- Observed: 84.6% of sampled decks are gameplay type 7; Traptrix is the largest home (decks_evidence); Ash Blossom & Joyous Spring co-occurs in 84.6% of decks (decks_evidence)
- Inferred: Removal conversion is roughly one-for-one with an adjacent-zone bonus (text); Reactive value is limited by the narrow trigger window (text)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






