Foolish Trap Hole
Trap Normal

Foolish Trap Hole

  • Archetype:
  • Trap Hole

  • View:
  • 576




When a monster effect is activated on your opponent's field, during a turn your opponent has Special Summoned: Destroy the monster that activated its effect, then if your opponent controls a card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, destroy them.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 54
Deck 55

Foolish Trap Hole — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 55 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Foolish Trap Hole converts a monster effect activation into a one-for-one removal, plus a bonus destruction of any adjacent monster or Spell/Trap the opponent controls, which makes it a real board-clearing trap in the right window. Its trigger is narrow (opponent's turn, after they Special Summoned, and only on monster effects), so the score reflects a reactive card that is only live in part of the game. Its 1–2 copy use across 13 Traptrix-heavy decks confirms it is played, but the high-value body and text do not earn points by themselves. No combo data exists, so combo conversion rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 55 Set trap that is live once set; no searcher route is shown, and decks run it at 1–2 copies (observed, decks; text, inferred).
Combo & Conversion 35 Single removal event with an adjacent-zone bonus; no recorded boards, so conversion is text-only inference (inferred).
Resource Economy 45 About one-for-one, with occasional extra destruction when the opponent has adjacent cards; no refuel or recursion (inferred, text).
Effect & Interaction 60 Strong removal when the narrow trigger (opponent's Special Summon turn, monster effect activation) is met; hard to use otherwise (verified, text).
Material Utility 0 A Trap card cannot be used as material, so this axis is zero (verified, text).
Resilience & Flexibility 45 Set trap that can be negated, and its trigger is narrow, so it is often dead when the opponent avoids the window (inferred).
Deck-Building Efficiency 70 One trap slot at 1–2 copies with no garnets or self-locks, and it fits into Trap Hole and Traptrix shells (observed, decks; inferred, cost).

Calculation

Weight profile: Single primary role Removal/Negation; no secondary blend. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a monster effect activation into a removal, plus an adjacent-zone bonus destruction
  • Played in 13 sampled decks, mainly Traptrix (84.6% gameplay type 7), at 1–2 copies with no garnets
  • Broad archetype reach (11 distinct archetypes in the deck sample)

Weaknesses

  • Narrow trigger: opponent's turn after a Special Summon, and monster effects only
  • Reactive; dead when the opponent avoids the window or never activates a monster effect
  • Can be negated, and no evidence of redundancy beyond the trap slot

Counters / choke points

  • Negating the trap in response (for example Ash Blossom & Joyous Spring, a partner in the sample)
  • Not Special Summoning in the window, or activating no monster effects
  • Trap-free boards where the adjacent-zone bonus has no targets

Best use

Reactive removal trap for the opponent's Special Summon turn. Decks: Traptrix, Trap Hole shells, Floodgate-style trap decks.

Evidence & gaps

  • Verified: Trigger: opponent's turn after a Special Summon, monster effect activation only (card text); Destroys the activating monster, then adjacent cards the opponent controls (card text); A Trap card cannot be material (card type); 13 of 400 sampled decks run it, 1–2 copies, avg 1.54 (decks_evidence)
  • Observed: 84.6% of sampled decks are gameplay type 7; Traptrix is the largest home (decks_evidence); Ash Blossom & Joyous Spring co-occurs in 84.6% of decks (decks_evidence)
  • Inferred: Removal conversion is roughly one-for-one with an adjacent-zone bonus (text); Reactive value is limited by the narrow trigger window (text)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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